So far this game looks rather promissing.
At first it reminded me a lot of the beginning of Midnight Idle, but due to having an actual map where you can backtrack (or rather jump around) and no interactive combat it is obviously quite different … more like a Strategy Puzzle with Exploration elements.
Compared to The World Is Doomed Unless I Can Raise My Power Level to 1,000,000 and Confront the Demon Lord—which seems to be an inspiration of this game—it has a lot less content, yet, but the visual (dependency) map instead of text-only dependencies is already a notable improvement. (I only started playing that game to see what the differences might be …)
Seeing the maximum number of completions of an action directly without having to select it is also a nice change considering you have to plan a bit more ahead since there is no in-game speed bonus for reincarnations.
Having the prestige/reincarnation upgrades as nodes of the main map instead of in a separate menu is an interesting choice.
Simple ideas for little improvements:
- A manual reincarnation (via [ESC]) should give some kind of "end of life" screen like after being slain.
- Also please add another hotkey (e.g. [R]) for this since using [ESC] in browser messes with fullscreen mode.
- Stats/Resources with too long names should have a tooltip with the complete name.
- "Double Essence Conversion Rate …" should probably be renamed to "Increase Essence Conversion Rate …".
Unless you want exponential instead of linear growth, but that would probably be a bad idea.
PS:
- There is a typo in the "Buff Physical St[r]ength" actions.
- In most actions "Mana" is written with a capital letter, but "Absorb mana" next to "Travel to Forest" as well as "Generate mana 2+3" ignore this rule.
- In the sentences regarding wishlisting on Steam the "may be" should be "maybe".