So cute! I really love the concept of attacking and dashing in rhythm. Although, I didn't see it much in effect for attacks. Maybe I just didn't notice? The music is pretty cool, and I like the way the upgrade system was made - and also not making the base attack obsolete. I think, however, the difficulty is quite uneven; you're killed easily if you try to get close enough to shoot at enemies, except if you "kite" around them or get just to the edge of their aggro range, which helped me kill the bosses (also funny transformation on the 2nd one XD was that the last one? I couldn't do anything after killing it)
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Thank you so much for the feedback!
We're thrilled you enjoyed the rhythmic concept, music, and upgrade system. We appreciate you pointing out the difficulty imbalance; unfortunately, due to time limitations, we weren't able to properly balance the enemies or implement a definitive ending to the game, which is why your playthrough stopped abruptly.
We value your input!