Meaning of words can change. A roguelike game today is practically nothing like the game Rogue. What it now means is doing a "run" that is random in the way you can improve your character and generally that the game is very difficult and there is no save scumming. But that does not mean every difficult game or every game wihtout save games or every game that has things like game sessions fits the definition.
The strategy genre is a bit different what it describes. The kernel of it for me is commanding units. In every game where you have to manage resources, you need to plan how to effectively use those resources. But that does not make them strategy games. Strategy games give the player the feeling of being a strategist. Rpg games, adventures and rogue-likes do not do that. If resource management is a key element, I would tag such as management, not as strategy. Even if you would come up with "strategies" how to use the resources.
https://itch.io/games/tag-management
Management
Games where you have to manage resources in order to complete objectives.
Yet still people tagged that Prince game with strategy. Who knows what the word means in 10 years for games. But then again, the term strategy is used for games maybe as long as there is the game of chess.