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I've noticed from your recent games that you're diving deeply into a world of narratives involving the glorious Dick Storm. That's perfect! I love the way you describe the situations, the setting, and the charisma of the characters. And of course, this game was no different. It's clear how much care went into every dialogue, which really grabs the player's attention until the story's conclusion.

The branching dialogues were excellent, without a doubt. It was interesting to see how explorative the game is, even though it’s just one room. The amount of books, stories, and the interactions with Dick are done exceptionally well.

As I mentioned, even though it’s just one room, you’ve managed to capture a unique identity for the narrative, making the graphics and music blend seamlessly together. I noticed this time you added a transparent black background, which definitely made reading much easier.

I imagine it would be quite challenging, and while it's not something that significantly impacts gameplay, it would be interesting if there were some extra animations when flipping through the books. This could bring a lot more immersion, without losing the original essence you intended for the game.

One thing I’ve been wondering, more out of personal curiosity, is: how did Dick Storm come to be? I mean, clearly, he’s an amazing character that you love dearly, but was there any external inspiration for creating him and for him to start adventuring in the worlds of your games?

Great game, and I really liked the way you interpreted the theme. The idea of contact with the outside world was well thought out and makes the narrative very believable. Keep up the fantastic work, and I wish you the best of luck in the jam!

From the themes that made to the final five, two would end up as a Dick Storm game. Other two would feature pizza delivery, and one would be a visual novel with a boss fight.

Thanks for playing! I appreciate the detailed comment. There are definitely some more things I could have done, but honestly- this was a game, where I tried a lot of things for the first time, and I was afraid, I was gonna spread myself too thin. Seeing how I was adding new stuff at the point in the jam, where normally I'd be deep into the "polish-and-bugfix" phase, I think I managed ok :)

Now, I'd write a bigger reply, but instead I turned the rough notes I made during the development into a Devlog (with a bonus part about Dick's origin, inspired by your comment). Check it out, if you feel like reading fourteen pages of text (with screenshots, so actually a bit less).