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(+2)

That game was sick. I dig the concept of light based damage. But yea the enemy explosion waves really carried me as more enemies just meant more explosions. I stopped a bit before 10 minutes. I'd recommend ramping the difficulty a bit faster and maybe some kind of indicator of total boons. It was hard to read how far along my boosts were. But the aesthetic rocks and the game play is super innovative. Really loved the art style too. Really fun.

(+1)

Thanks alot for not only playing my game, but taking the time to comment with feedback! The game is unintentionally lasting a little too long. But atleast its fun haha. I was really having quite the time balancing the pace and difficulty of the game. The earlier iterations had you basically unable to continue around 5mins, but it just felt hard, and not fun. I'm definitely planning on doing some updates to the scaling after the voting period ends and update it a few times with some new cards and possibly effects.