Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Endgame spoilers (rot13): Vg'f xvaqn shaal gung rirel gvzr lbh trg genadhvyvmrq, lbh pna whfg fvzcyl oernpu pbagnvazrag, yvxr, avpr frphevgl lbh unir gurer obmbf. (Naq V nffhzr gur bar raqvat jurer lbh trg genadhvyvmrq naq trg chg ba rkuvovgvba bayl unccraf orpnhfr gur zp unf fvzcyl tvira hc. V vavgvnyyl zvffrq gung trggvat pnhtug juvyr ybj ba raretl nyfb trgf lbh genadhvyvmrq, fb univat na raqvat jurer gung whfg fhqqrayl unccraarq pbashfrq zr sbe n ovg, rfcrpvnyyl jura V jnf whfg pnfhnyyl rfpncvat nf V cyrnfrq. Fheryl FBZRBAR'f tbggn purpx gur orqebbzf, evtug?)

Nice work so far, anyways.

(+2)

It would be a good idea to make it more difficult to escape containment if you get trapped several times. I need to think about how that can be done.