I'm currently working on the end screen after you finish an adventure. It's 1/3 finished.
Edit: Idea for 19 intro. You click the tile, reveals the 19. It then starts glitching between 9 and 10, then turns into whatever you want it to start at.
Well, I do have a "script" for 19's intro:
"*tile spawns 9
*tile switches to 10 while under 9
*9 moves from over the tile to reveal the '10'
*tile spawns 10
*10 does its beeping thing and then batters the captain (like in 10's intro)
*9 does its lunge across the top bar (like in 9's intro and the entrance to 10's second phase)
*they both go off-screen before coming back
*they orbit around each other before fusing into 19"