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I like the scope that you had for your game. You had a simple art style and mechanics which show that you scoped your game well for the time that you had. A suggestion I might make is to reduce the rate of fire for the player. I ended up spinning in circles and leaving my gun on all the time to prevent any asteroids from hitting me.

Thank you! Yep, scope is small, since I've recently switched to Godot and wanted to practice it's VFX using shaders and noise textures. Agree with your suggestion, however I'm not sure whether jam participants are allowed to edit their games after submitting.

(+1)

I don't think that they are allowed to edit the game while the voting is in progress, but you can definitely continue development after the jam if you want to!

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Thanks, maybe after the jam I will enhance/optimize this game.