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Feels pretty good once you get used to it. I beat it on the DIABOLICAL mode. The art is cute and the sound is funny. Some critique that I have:

  • Since the mouse is never used in the actual gameplay, its annoying to be forced to use it to restart. It's annoying that it gets captured too.
  • There isn't too much difference between the 3 levels, it would have been a good opportunity to make something wildly different for each one.
  • This is mostly my fault but I did not realize there was a dash until I had already struggled on diabolical mode for a while. I guess some in world UI telling you the controls would have been more obvious.
  • A specific gripe I see in a TON of web games but the "Exit" button on web just crashes the game. In godot, you can use "if OS.has_feature("web"):" to check if the game is running on the web or not, which can be used to enable / disable the quit button. This is not a big deal I just notice it all the time
  • The camera sometimes doesn't shift down far enough to see what's below your player, it can be difficult to line up the jumps on the couple of times you use the jump pad that's just above the bottom of the map

Overall though I liked it, and it felt good to finally beat the DIABOLICAL mode