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i liked the art, but this game has a lot of jank that needs to be polished. Everything I noticed:

  • The light shadow casting is buggy, and none of the levels look right or cast shadows in the way you'd expect
  • Falling off the platform in Level 2 restarts from the tutorial
  • The light mechanic is slow and inconsistent ( the best strategy was just to ignore the mechanic entirely and move as fast as possible )
  • There's no pause in between levels. After beating level 1, i'm still going to be holding right, which makes you fall off and die immediately into level 2 ( which as stated restarts the entire game instead of the singular level )
  • Level 5 there is a second duck for some reason, feels like 2 player objects were spawned, with only 1 being the real player.
  • There's a duck hover mechanic, but none of the levels make use of it.
  • Instant restart when you lose feels jarring ( should play a sound and wait a second or two )
  • The music restarting every time the level changes / is reloaded is very jarring too ( in godot i recommend using an autoload to hold the music players so that scene changes don't disrupt them
  • the background doesn't bother me personally but i can understand why the other people here find it uncomfortable to look at

I don't mean to be rude by giving all these complaints, just hoping to give critique so that your future games can be better and better !