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From the start, I love the edits to the main menu gui to feel fitting for the story I am about to get into. As often as I neglect it myself (unless someone else is coding it lol) main menus are a very good way to get a player into the mindset of the game. I then also really like the angel statue gui when starting the game proper. 

After I finished the demo defiant path, I feel really intrigued as to how it would play out (but also i appreciate that the end of it tells me how to get the passive ending.) I also like the end of demo collection of stats, and information on the route chosen.

It almost makes me think of games like "Long Live The Queen" - where there are a lot of choices and routes, but death is surprisingly easy to find, and it is uncertain which options will lead you down the path of a bad end.

I tried to look around for some other endings then, but was uncertain of which path would lead me to what. I ended up cracking open the RenPy files afterwards, and feel even more intrigued by the ending information, because, understandably so, any option has its problems - being kidnapped isn't an easy or good experience to have. (I did also see some further documents and writing on endings and such, but didn't read much of it so I don't spoil myself - because I do want to play the full version when it is done.)

Overall, I enjoyed my experience with the game, and I am looking forward to the finished version, along with other projects you work on/make.


I hope more people play this game, because I really enjoyed it a lot!