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In all honesty, I took a lot of notes for this game. I played it pretty early on in the jam, when my notes were copious. so, let me just put some selected sections here:

Immediately taken by a "holy shit" (pos) feeling of what has been done to the ui. THIS IS A GAME MADE IN RENPY and yet it feels utterly distinct. I love the screen transition, maybe an edit to the built in transition that pulls down the new image from the top, but instead it loads new screens in chunks... excellent stuff, I love the craft and attention that went into the gui, the distinct monochrome (or maybe even just pure white and black?) palette the game has.

Beyond the religiosity feels mysterious and unclear at first, but Mona and Lave are steeped in a weight, the uncertain thing that shall happen which will change everything - it draws me in, makes me extremely curious.

I love the way this all builds, the fear, uncertainty, worry, these delicious and excellently written emotions. To experience the sensation of being heralded as the keeper of a god, a sleeping entity within you that will one day shed your skin and awaken - to know that and know that one day you must give birth to this god. Lave seemed to handle everything well, to have joy and happiness before, but it all comes to a head, what his purpose is, what he has been molded for, in this... shrine, built for him. As Lave and Mona eat their final "meal" - I just really appreciate the delicate touch employed in these emotions and the depiction of them, building up a genuine sense of humanity in these characters. 

I really loved the pain, anguish, torment, gore provided in this story. I really feel like there were many strong elements to this VN. Writing, descriptions, themes, there was so much working together to create something really excellent here.


This game was really deserving of a winning spot. Just truly excellent work here.