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(2 edits)

Bad stuff definitely happens if the Crystal gets too hungry (though it shouldn't lock the game completely like that). The Dialogue only became "..." for that particular slave, but it didn't close their talk panel?

Edit: I may have found part of the issue on why that panel won't close automatically (how it should). That should be fixed in v0.9.5

As an update, it happens on any slave I try to use the crystal with.  The dialogue panel displays only four dots, and it doesn't close the talk panel.  The game basically soft-locks after that.  It also only happens if I try to intentionally feed them to it using that dialogue option.  If I get them accidentally eaten by the crystal and just don't bother rescuing them, it works just fine and lowers the hunger properly.  Not entirely sure what triggers the accidental eating bit.  It appears to be researching or modifying the crystal's settings with a slave with low magic stat?  Not every slave I notice has the option to try to research the crystal though.  

That is correct. A slave has to have a certain magical affinity to be able to manipulate or research it at all, however if the crystal has gone "Dark" then it has a chance to try and consume someone researching it if their magical affinity is less than the crystal's power + hunger. You should have the option to try and save them, though.

I have to finish the new additions into the game to be able to troubleshoot my fix properly before I can release the fix for that issue, unfortunately

Oh, so there's something that triggers it going all evil then.  Now I wanna experiment more.  Is there a way to make it not evil again once it is, or is that spoilers?  Heh.  And let me know if I can help in any way!  You're doing amazing work so far!

The storyline for it isn't completely fleshed out, but there are abilities and some interesting things that can happen with it so far. It's primarily a teaser for a full new playstyle that is slated for a future version. :)

If you're interested in coding, writing story or dialogue, or anything else you are more than welcome to join in. This is definitely a group project at this point and there's always room to play to whatever strengths you'd like!

Consider me very, very curious then!  Also, I'm a writer myself, capable of both story and dialogue.  I can code too but I'm not at all familiar with the language that the game uses.  I wouldn't mind trying to help the project out. :3

What we could do is this then. If you’re interested in writing for a certain event, I can send you the code format to write in so you can just write it, apply that format, and I can drop it into the code.

Examples would be: expanding the dialogue system to have different “conversations”, Intro prompts, etc based off of personalities or flaws. Expanding the combat capture post-dialogue. Adding more quests or end of day material. Etc 

I could definitely give it a shot. :3  I'd have to know what you need of course.  And probably a better way than this back and forth board commentary to communicate.  Heh.

Hop on the discord. I'm usually around