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It'll be good if the stackable items(maybe also the hearts and shields) only display once, and the quantity just shows as an index. I assume it won't be that easy because you also need to handle the transfer of items.

The logic of the Discount Voucher is not right, I suppose it was designed to max at 50%, so maybe just changing the logic from 0.9^5 to 0.9*5 can fix it. (The ability of the Gambler is way too OP with this glitch.)

The validation of the maximum of some items is not restrictive; like you can just break the upper bound by using Echo Orb/Egg.

But anyway, it's a great game, enjoyed it ;)

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I'll probably implement the stack thing for hearts and such when they a reach a determined number, I was already thinking about it :) but I won't do the same for the Relics for now

Discount Voucher it's bugged, I just checked; I changed the description but forgot to change the value, so it'll be fixed in the next update!

Yeah probably it's skipping some check when it add Relics via a Consumable effect, will check that.

Thank you!