I really enjoyed this. The wonderful depth of sensory description in the writing matches its emotional depth. The choice of music provides a perfectly haunting ambience, too. Some additional breaks for player choices would give a greater feeling of agency, but the choices that exist represent the theme well. I'm a nit-picker for grammatical errors, and there were a tiny number of them (e.g., it's vs its), but I suspect we all had them in our projects because Arcweave doesn't yet have a great way to perform grammar checks in-app. Overall, I feel like I'll be thinking back on this entry from time to time for the rest of the day.