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PixelCrushers

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A member registered May 14, 2016 · View creator page →

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Good job!

If the text parser weren't inscrutable, it wouldn't be true to its retro 1980s roots, now would it? ;-) Try "take vine". I'll update the game to accept "vines" as a synonym for "vine".

This is an interesting take on the theme (and the diversifier). I enjoyed the journaling/creative writing opportunity.

This was a nice surprise -- very unexpected! Good music, writing, and fit to theme.

Love the blinking eye! You did a great job with the progression.

A lot of fun! It feels a lot like Overcooked but as a single-player game. Bouncing between the different eyes gets pretty crazy!

I pushed up an update yesterday that adds a line to the room's description about that thing when it appears. Hopefully that'll make it clearer for people.

This was a popular genre waaay back in the day. My favorite was Demon's Forge, the first commercial game by Brian Fargo (The Bard's Tale, Fallout). Back then when we made games like this there wasn't enough memory for images so we recorded coordinates to draw lines and flood fills.

Thanks! Did anything happen visually when you got the gem?

Maybe the beast is hungry? You could try feeding it something or dropping something for it to eat....

Very nicely polished and tutorialized for a jam entry, with good progression! This is a lot of fun to play.

I remember you bouncing around the idea at the event. I'm glad you made it! It's an interesting take on the idea and well executed.

Wonderful art, including the great title screen! It can be a challenge to get the cat unstuck sometimes -- but one of these days I'll get all 20 items broken! :-)

Love the squishy sounds! The art style is good, too -- easy to read, so you can focus on jumping from person to person as quickly as possible.

Nice entry! Solid, fun gameplay, and it looks and sounds great!

Thanks! Glad I hit the mark there. Nostalgia for the old folks, discovery of an elder age for the younguns. :-)

Great game! The art gives The Last Door vibes but with its own Victorian twist. The voice acting is fantastic! I hadn't planned to play for so long, but it drew me in.

Thanks for playing, Adam! I'll check out that bug.

Thanks! This was for an afternoon game jam. I agree. After playing it a few times, if I'd had more time the first thing I would've done is add more sound variations. But it does get under the skin this way, which might be fitting for horror.

Nicely atmospheric and a good experience for a first game! Well done!

Overcooked with demons!

Oops, forgot to do that! Just linked it. I structured the game to be able to have lots of callbacks to previous decisions and randomly choose from a library of different vignettes in each time period, but there wasn't enough time to write as many vignettes as I had planned.

A solid, short roguelike! I like the visibility culling. How do we use weapon enchantments? Are they automatic?

Thanks! Our team had some fantastic artists. The music and sound effects are all Allen Lambert's voice.

Got it! Will do.

Nice mix of platforming and apple-catching. It gives a fun, frantic pace to the platforming. The artwork has a pleasing, vivid palette that's easy to read. Good choice in granting lives. It made it more fun to be able to continue a few times when I accidentally landed on the spikes.

Nice visuals and sound! I really like how you were able to incorporate different enemy types. Fantastic job, especially for a first game.

Cute game, but I got stuck in the Hospy. Did I need to pick up a light? The room is all black.

A nicely-polished puzzle game! Simple to learn, with a progression curve that keeps you moving forward.

Very well done! The dungeon crawling is simple but addictive, and it motivates you to push further into the dungeon to get more funding for the management side of the game. The game is well rounded and polished, with sound, UI effects, and complete gameplay loops for both game modes.

Thanks!

Thanks for playing the game!

Thanks for playing the game! As I was playing, I realized the repetitive chainsaw sound put me on edge, so I kept it that way.

Beautiful, polished, well-written, and just a joy to play. Thank you for making this wonderful adventure game!

Great writing and pixel art -- very atmospheric! A solidly implemented game that was a lot of fun to play.

Great job! I love Garrett Wang's reactions to the ECH.

Definitely not the Memory game I remember playing as a little kid! But a lot of fun and well done as a memory game. If you're playing with headphones on, be careful not to start with the volume too high. 

I love the big chunky dice in the sky! Getting those tiles to line up to where you want to go is addictively challenging -- a really nice variation on the roguelike map system.

(Small bug: I picked up gold but the gold counter in the upper left didn't update.)