Definitely not the Memory game I remember playing as a little kid! But a lot of fun and well done as a memory game. If you're playing with headphones on, be careful not to start with the volume too high.
PixelCrushers
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I was planning to make a short point-and-click adventure in Unity. I've been noodling around with some story ideas, but @musicworm if your story concept would work for an adventure game, would you like to discuss teaming up?
If @DionRo is interested in creating the pixel art for the adventure game, that would be great!
Nice graphics and music! The Adventurer's Guild house feels nice and roomy. I ran into a couple of issues:
- Long dialogue text was often cut off.
- Is there any way to know the stats of potential recruits before accepting them into the party?
- When I exited Crammy Inn, I ended up in a different place from where I entered.
- When I entered the next building, I ended up stuck in the walls instead of at the entrance.
Thanks for playing the game and sharing your thoughts! That's a bug. When there are no more regions, it should hit the win condition. It sounds like you hit a situation in which that failed to register. If I have a chance to revisit this, I'll fix that bug and add a random 1-2 extra turns to unassigned quests. I think that will address the issue sufficiently while still requiring the player to choose a region every turn. However, once a group of heroes has embarked on a quest, I'll stick with the current rule that you can't add more heroes. Part of the challenge is committing the right number of heroes from the start, or taking the hit and losing a point of renown if you leave it unassigned. Some play sessions may just be more easily winnable than others depending on the random allocation of region events.