Excellent game, short and compelling. The writing, visuals, and music are spot on, and the gameplay mechanic is clever and fun.
PixelCrushers
Creator of
Recent community posts
Thanks for playing the game and sharing your thoughts! That's a bug. When there are no more regions, it should hit the win condition. It sounds like you hit a situation in which that failed to register. If I have a chance to revisit this, I'll fix that bug and add a random 1-2 extra turns to unassigned quests. I think that will address the issue sufficiently while still requiring the player to choose a region every turn. However, once a group of heroes has embarked on a quest, I'll stick with the current rule that you can't add more heroes. Part of the challenge is committing the right number of heroes from the start, or taking the hit and losing a point of renown if you leave it unassigned. Some play sessions may just be more easily winnable than others depending on the random allocation of region events.
Thanks! I can't take credit for the music. It's Kevin Macleod (Incompetech) as credited on the title screen. I did the programming and art, though. First time using a drawing tablet, and first time drawing anything more than stick figures since elementary school decades ago. It was fun to try my hand at it nevertheless!
Hi Ary,
If you were originally asking about the Dialogue System for Unity, it has Super Text Mesh integration. You can find the integration package in the Dialogue System's Third Party Support folder. If you're dead set on using articy:draft, consider the Dialogue System because it imports articy:draft XML instead of using their Unity plugin. Articy's plugin is very slow in the editor. Otherwise, if you're no longer interested in using articy:draft, certainly check out Kai's new dialogue asset, too.