Great voice acting! Although I didn't get a strong sense of the jam's theme, I love how this entry really leans into gameplay and choices.
PixelCrushers
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I really enjoyed this. The wonderful depth of sensory description in the writing matches its emotional depth. The choice of music provides a perfectly haunting ambience, too. Some additional breaks for player choices would give a greater feeling of agency, but the choices that exist represent the theme well. I'm a nit-picker for grammatical errors, and there were a tiny number of them (e.g., it's vs its), but I suspect we all had them in our projects because Arcweave doesn't yet have a great way to perform grammar checks in-app. Overall, I feel like I'll be thinking back on this entry from time to time for the rest of the day.
This was a popular genre waaay back in the day. My favorite was Demon's Forge, the first commercial game by Brian Fargo (The Bard's Tale, Fallout). Back then when we made games like this there wasn't enough memory for images so we recorded coordinates to draw lines and flood fills.
Nice mix of a typing game and horror game! The flashlight mechanic is a great addition. Is there any sound? Audio would really add to the horror element. I don't know if it's possible to lock the cursor in Godot's web builds, but I often moved my cursor a little too far to the edge and it ended up on another screen, causing the left/right panning to stop. Also, clever title!
























