Very immersive, polished, and complete. The first section of writing is particularly evocative, and it all works together very well. The music, art, and CSS effects bring it to an entirely different level.
PixelCrushers
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Nice job! I like the setting and characters you brought to life. Unless I missed some info, one of the challenges required looping through all of the options until I hit the right one. It might have been nice to have some clues -- maybe some additional investigation options -- to narrow down the combinations. But overall it was nice to play an entry that has some gameplay mechanics and not just a story to click through.
I really enjoyed this. The wonderful depth of sensory description in the writing matches its emotional depth. The choice of music provides a perfectly haunting ambience, too. Some additional breaks for player choices would give a greater feeling of agency, but the choices that exist represent the theme well. I'm a nit-picker for grammatical errors, and there were a tiny number of them (e.g., it's vs its), but I suspect we all had them in our projects because Arcweave doesn't yet have a great way to perform grammar checks in-app. Overall, I feel like I'll be thinking back on this entry from time to time for the rest of the day.
This was a popular genre waaay back in the day. My favorite was Demon's Forge, the first commercial game by Brian Fargo (The Bard's Tale, Fallout). Back then when we made games like this there wasn't enough memory for images so we recorded coordinates to draw lines and flood fills.
























