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PixelCrushers

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A member registered May 14, 2016 · View creator page →

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Overcooked with demons!

Oops, forgot to do that! Just linked it. I structured the game to be able to have lots of callbacks to previous decisions and randomly choose from a library of different vignettes in each time period, but there wasn't enough time to write as many vignettes as I had planned.

A solid, short roguelike! I like the visibility culling. How do we use weapon enchantments? Are they automatic?

Thanks! Our team had some fantastic artists. The music and sound effects are all Allen Lambert's voice.

Got it! Will do.

Nice mix of platforming and apple-catching. It gives a fun, frantic pace to the platforming. The artwork has a pleasing, vivid palette that's easy to read. Good choice in granting lives. It made it more fun to be able to continue a few times when I accidentally landed on the spikes.

Nice visuals and sound! I really like how you were able to incorporate different enemy types. Fantastic job, especially for a first game.

Cute game, but I got stuck in the Hospy. Did I need to pick up a light? The room is all black.

A nicely-polished puzzle game! Simple to learn, with a progression curve that keeps you moving forward.

Very well done! The dungeon crawling is simple but addictive, and it motivates you to push further into the dungeon to get more funding for the management side of the game. The game is well rounded and polished, with sound, UI effects, and complete gameplay loops for both game modes.

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Nice mix of a typing game and horror game! The flashlight mechanic is a great addition. Is there any sound? Audio would really add to the horror element. I don't know if it's possible to lock the cursor in Godot's web builds, but I often moved my cursor a little too far to the edge and it ended up on another screen, causing the left/right panning to stop. Also, clever title!

Thanks!

Thanks for playing the game!

Thanks for playing the game! As I was playing, I realized the repetitive chainsaw sound put me on edge, so I kept it that way.

Beautiful, polished, well-written, and just a joy to play. Thank you for making this wonderful adventure game!

Great writing and pixel art -- very atmospheric! A solidly implemented game that was a lot of fun to play.

Great job! I love Garrett Wang's reactions to the ECH.

Definitely not the Memory game I remember playing as a little kid! But a lot of fun and well done as a memory game. If you're playing with headphones on, be careful not to start with the volume too high. 

I love the big chunky dice in the sky! Getting those tiles to line up to where you want to go is addictively challenging -- a really nice variation on the roguelike map system.

(Small bug: I picked up gold but the gold counter in the upper left didn't update.)

Nice job! Clean visuals, great audio accompaniment, and fair but challenging puzzle design.

Thank you!

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Windows 10, Chrome Version 91.0.4472.124 (Official Build) (64-bit). When I hit play, it plays the cicada sounds to the end, but no voices on top of that. I also tried Edge.

Nice graphics and music! I agree that movement could be a little faster, and that a brief description of controls would help get players started on the right foot. Maybe give the character a little more weight/gravity when falling?

Great swarm/flocking behavior! Really captures the feel of a cicada swarm.

An interesting take on the theme! I like the different paths. They made me want to play through a few times to see where they all led.

Flappy bug! :-) Good use of theme. I like the two varieties of audio recordings.

What a great idea! I love the mix of pixel art and photos, and the magnetic word poetry idea. I dragged words into the inventory area and clicked play in Screaming Hour, but it only played cicada sounds. Is it also supposed to have voices?

Thanks for playing! I think the hints to the final object are a little more indirect, but it's hinted through the playthrough that the player's grandmother likes to drink tea....

(The Tab key highlights all interactable objects, but they're only interactable in sequence.)

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You can join the BIG discord server.

There are some text channels in the category JAM ROOMS. We can grab one to discuss the game.

Interested in joining a group to do pixel art for a point-and-click adventure?

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Great! The jam host is a member of the Baltimore Indie Gamedevs (BIG) group. BIG has a discord server. We could continue there (I can send server invites), or we could discuss here on itch for a while first if you prefer. (This is Tony at Pixel Crushers, btw.)

I was planning to make a short point-and-click adventure in Unity. I've been noodling around with some story ideas, but @musicworm if your story concept would work for an adventure game, would you like to discuss teaming up?

If @DionRo is interested in creating the pixel art for the adventure game, that would be great!

Nice graphics and music! The Adventurer's Guild house feels nice and roomy. I ran into a couple of issues:

- Long dialogue text was often cut off.

- Is there any way to know the stats of potential recruits before accepting them into the party?

- When I exited Crammy Inn, I ended up in a different place from where I entered.

- When I entered the next building, I ended up stuck in the walls instead of at the entrance.

Excellent game, short and compelling. The writing, visuals, and music are spot on, and the gameplay mechanic is clever and fun.

Thanks! :-)

Thanks for playing! I may look into expanding it a bit for tablets.

Great little orbital tower defense game! You're right that it would benefit from more time on levels and progression. But that just shows that the idea has legs, and you could expand it further. The graphics, though simple, are easy to read and have a good, clean look.

Nice gameplay concept. Simple to grasp, yet makes you want to really optimize that traveling salesman problem. The clean, simple visuals are reminiscent of classic 80s games.

Wow, this is a pretty hard game. But in a fun, challenging way! Love the sound effects. :-)

Another really nice simulation with good audio and visuals. Easy to grasp, relaxing to play. Probably the closest I'll ever get to a green thumb. ;-)