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(+1)

I’ll try to respond based on what I remember and what I can access from my phone.

# In terms of the audio system. I’m glad it works and it supports multiple types of audio that improve the experience so I’m happy for developers who make good stuff that functions well. I most appreciated that the music transitions based on gameplay. I did hit an edge case I think where I was in a wind storm for a brief moment which caused the fast paced music to go through a lengthy transition in/out while I was in normal gameplay - I was worried it was stuck but I was glad it resolved itself. However in writing this comment I accidentally caused the game music to loop on my iPhone while in a different tab on Firefox, but hey it helped me consider the music while commenting and mobile web audio is… a pain, and it’s unity so… some things are out of the developers hands - not using unity is an option but I understand the appeal. Anyways I’d say it works very well considering.

# In terms of the music itself, I’ll share my opinion but I’m not skilled as a musician or audiophile. Basically I like the intro music, I would like the gameplay music to be better but it was a good loop, I think they are simple but effective, I like the discernible instruments, the music improves the experience imo. again I’ll share some thoughts in case you’re interested…

I find the intro is the better sounding section. The elements match each others tone and timing. The music there reminds me of old school games especially ominous segments of rpgs. I like the occasional Morse code, it adds and doesn’t distract. Those parts set up the experience well I feel. It can be improved certainly but maybe one simple thing would be to make the very beginning stand out more with a unique intro before beginning the loop or incorporate something assertive to the beginning of the loop ? It’s currently a cold open which isn’t neccesarily bad but I recall feeling a bit odd about it. like the intro to the original spelunky is similar and has no music (https://yancharkin.itch.io/spelunky-classic-hd) but when the music finally comes in it starts out strong. I’m gonna reference super Mario world twice. this first one has an awesome short startup tune you may have heard https://m.soundcloud.com/bruno32/castle-theme-super-mario

the gameplay music has the harder job of filling a much longer segment while maintaining interest and having atleast one other more intense version. I think the constant howling wind detracts from the music so id like it to take a backseat and rise only occasionally. the tone is a bit confusing, it felt strange coming from the intro to the gameplay so maybe there’s a more appropriate style, following the tone of the intro maybe something like the adventuring music of those old school rpgs. If you prefer this style maybe it could be improved in terms of progression and variety. The music changes and varies but I’d appreciate some periods of rest as a listener and player, and then a clear progression towards a clear and satisfying peak or twist. I enjoy the super Mario world underwater theme as a short and simple waltz, https://m.soundcloud.com/weegee85-emeraldsans3/underwater-theme-super-mario

Thanks for your work and taking an interest in my feedback. I hope it is received well, if not I apologize.

Thank you very much for your feedback! It is very appreciated. I know the soundtrack and overall mix is not perfect, but it is also one of my early works in the video game industry, so I'm still proud of it. Maybe I'll update the game eventually with better audio!