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(+1)

Hello there,
decisions are meant to be impactful in the game; this is not a ren'py visual novel where you can just "let me go back because I fucked up". The game autosaves at the beginning of the day after the morning interaction and you are able to manually save at the room (it'll be 100 save slots with the new version). You are NOT LOCKED out of seducing Katarina unless you arrest Mario before doing so, as at that point you would be ruining her life, so no, you yourself caused that. You don't need to consult the walkthrough as long as you are paying attention to the dialog, what characters say, and the kind of person they are; if that is not to your liking, this is not a game for you, is just the reality of it.

There is a notebook function, once you wake up, check the calendar the same way you would check a notebook, there are not that many items each day that needs to keep checking. "Cucking" already exists in various places in the game and while not much, there's a BBC scene.

On a last note, is not really grindy, if you do explore and do things you find around, get experience and unlock traits, the game is pretty simple.

I figured that the intention would be to make things more "impactful", but honestly, there's no reason why rejecting a person a single time would prevent you from ever being with that person for the rest of your lives, and that's in my experience what happens in the dialog decisions for a majority of the characters in the game.

In terms of grinding, my problem wasn't that the game was TOO grindy, in fact that's what i like about it, the slow progression is fantastic for the immersion. The problem is that you can only save once a morning or by manually going home to your bedroom and saving, whereas it would be a lot less clunky if you could simply save at any location and start off there or even save during a dialogue scene. There are too many moments where I'm basically wanting to close the game, pause it for some time, or come back later or something but I'm in dialogue or far from home(and yes IK you can unlock fast travel.) and so it's just inconvenient and worse sometimes it feels more pragmatic to just lose my progress which is just dumb as heck, especially considering it does actually take lots of real time to do the "chores" of incremental progress especially when having to navigate the slow map. (btw i'm maybe aware that this game is probably much more complex than the average VN, so that's maybe why there is less functionality on practical ends that are in most VNs, but I'm just saying that it could reeaally use it anyway. Specifically I'm talking about being able to save mid-dialogue, have better access to saving, being able to "pause", adjust volume settings[IMPORTANT] and other settings mid-dialogue, for the sake of clarity.) 

As for the notebook, yes I'm aware of the quest/to-do function, but all of the days of the week which correspond to which characters must be interacted with are listed off sometimes only one time by the character and then the only way to keep it in mind is by memorizing. The notebook does have days of the week listed for *certain* characters and events and interactions but it's like 10% of every single person that you can romance, and even then there are sidequests and other such things, I'm not entirely sure if for instance meeting Charlotte in the garage on a Thursday is listed on the to-do list at some point, but just for lack of a better example.(Another example is the date for meeting Toni at the bar, I saw the information once and then immediately forgot it, and I'm now almost on my sixth race won atp and I still don't know the date, she has no dialogue which reminds you, which means I'm gonna have to consult the walkthrough or just waste my time trial-and-erroring travelling to the bar for five days) Honestly all I'd like is just like a page you can manually write in for the more intricate memorizations and goals. Otherwise it's way too much to track on your own honestly. I don't want to have to exit the game to be able to properly strategize how to do it better yk

Anyways thank you for the civil response and for responding generally, I just very much prioritize immersion primarily for nsfw games, so when I came across this game, I was amazed at how gigantic and expansive(and good!) it was, but also there was just some core elements that really just got in the way of that. ty ^^

(+1)

No worries. The thing with allowing the choice to keep popping up(like it would be in real life as you advises) is just regular vn mechanic to be only once with most of the characters, harsh, maybe, but is as to make decisions really matter to a character, I see your point, but is just the vn aspec of handling things.

As for the saving at any place, any time. This is because of the variables are handled, not possible at the moment without heavy investment into it, it is something that is wanted but that also requires a lot of focus.

Btw on the matter of the notebook, I referred to the calendar, not the quest log. There you'll be able to see important things like Toni's Bar date on Thursdays and Alice's visits on Wednesday.

Also, is ok to point out stuff that feel off, as long as the feedback is constructive and delivered in a well mannered way, there is no problem.

Have a nice one.