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(+1)

I do enjoy this game, its simple but fun. I really like the visuals too. The main issue I had was that it was often hard to judge jumps with the view (especially an issue when its lava underneath!). I also felt that if your score was going to be the number of crystals - time to complete the level, maybe you should show us the time while we're playing? Or perhaps a live score? 

Either way, nice job.

Hello!

Thank you for the feedback!

My line of thought was that by forcing the player trough Tutorial this "time is always running" would be addressed early and be taken as an underlying rule (it is explained that time spent during the level is removed). Moreover, as time is really always running, I had the idea that although you are jumping and avoiding lava, you should also be unconsciously thinking (if that is possible) "am I taking to long"?

Adding a timer would make it too clear and not every level accounts the time passed in the same scale (which is actually the "difficulty configuration" hidden for the designer to play with). but I admit, that may be a bad idea. I have heard from other people who played the game this same argument about lack of information regarding how long the level is running.

I'll have to think about how to better implement this informational feedback to the player DURING the level and not only when it's over!

About how to judge jumps, that also hit me as a "not very good feature". It's really very hard to judge and I don't really know how to address this viewpoint problem. I would be glad if any tip/advice could be given! Although you can achieve a certain level of proficiency, I feel the learning curve is too steep and never really get to a point where you can judge a jump in the fraction of a second, what would make the gameplay more dynamic... :(

Thank you again for the feedback! I'll try to make the game better and update it after the rating period for the jam is over!