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(+1)

Very unique art style, and very polished for a gamejam timeframe. Sound effects, animations, an inventory/deckbuilding system. Thank you for the fun experience!

I only ran into one bug and it didn't break anything. If you highlight two squares with the centipede, but those squares don't make a valid configuration, the centipede returns to your inventory as a centipede, rather than a card.

Overall excellent for a jam, not sure if you're planning to carry this game on, but some feedback in case you do. I didn't quite get the addicting sensation that I normally do from deckbuilders, although probably for a lot of reasons you're already aware of and just didn't have time to implement. 

The biggest problem for me was that I had a hard time figuring out what my items were actually doing. To be fair, for the first few minutes I was clicking the button in the corner, which meant my character was facing the wrong direction. I started seeing effect icons after I started using the enter key. But still, I wasn't too sure if stun was doing anything, or what vulnerable did, or if bleeding was really working or not. Wasn't super clear if I was supposed to combo the hammer with the nails either, I saw the little pentagrams, and it just makes sense, but it didn't seem to do anything. I experimented a little with the eye, wondering if it really was just a dud, or if it could combo someway, but nothing seemed to happen there either.

Death should maybe be a little less punishing, or the first few encounters should be a little more randomized, I found myself not wanting to redo the first few encounters after dying. Maybe lose health or a life, rather than a hard restart? Or maybe it just needs balancing so death is less likely before you feel invested.

I'm 100% sure you would already plan to improve this for a full release, but I'll still mention it since it's something I noticed. It seemed like I got fixed cards every time, I didn't notice any randomness or rewards for performance. I thought maybe choosing the 25 health miniboss would give something cool, but I couldn't beat him.

Last thing, I can't call myself an expert on dark settings like this, but if you make a full game out of it, I'd recommend giving it a spot of light to contrast with the overall setting. (Like Clementine from Walking Dead, or the adorable little critter cards from Inscryption.)

I'm really appriciate your words! Yep, there is no much information about buffs/debufs it's should be tooltips, like in other games, but time wasn't on my side. Gonna fix this all. 
About synergys - they are not really clear now. There is red symbol and information when you hover a tattoo on arm, and if it's has synergy ther is {+ damage} text in desctiption. I wanted to create animations and texture changes, like when nail in hammer synergy - it's nailed, or in fire like in jujutsu kaisen. eye is bleeding when in nail synergy and stuff like that. 
Thank you again!