A fun and competitive capture the flag game. The setting is beautiful with the old japanese environment and the little details of mononoke creatures. The grass and the road texture on the other hand stood out a little bit from the rest of the beautiful graphic, as they did not seem to be on the same quality. But a well balanced, cosy and highly competetive ninja animal game that makes you wanna play it again and again. Good job!
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Kitsuninjas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Play / Game Feel | #1 | 4.190 | 4.190 |
Level Design | #1 | 3.976 | 3.976 |
Audio | #3 | 3.905 | 3.905 |
Art Direction | #4 | 4.167 | 4.167 |
Overall | #6 | 3.765 | 3.765 |
Innovation / Experimentation | #6 | 3.452 | 3.452 |
Presentation (on itch.io) | #6 | 3.833 | 3.833 |
Storytelling | #14 | 2.833 | 2.833 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Axel Thomsen - programming
Erik Norstedt - level design / additional art / product owner
Felix Almqvist - programming
Lukas Larsson - 3D-models / animations / VFX / concept art
Marcel Lang - 3D-models / textures / concept art
Oliver Marklund - project management / additional art / scrum master
Pelle Forsmark - production / audio / playtesting
Amanda Östman - music
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