Great little game!
Here's some feedback:
- The Linux version works well.
- The AI is not great, it never comes close to winning. It's only benefit is buying cards from the center row, giving you more options or punishing you for not buying a card you want.
- The starting deck is not great. Boardgames like these usually start with 8 economy cards and 2 other cards, ensuring you have something at the start. Here you have 6 economy cards, 4 other fleeting cards and 5 basic clothes, AND the economy cards stay in play. Your total R&D before your first shuffle you can vary quite a lot, between 17 and 7, and it's especially frustrating if you have no R&D in your first hand and lose great cards to your opponent.
- The Erin cards are not very good. You need more Manuf overall to play the basic Amelia cards, the great Shelly and Lynn cards. Paying 4 Manuf for merely +1 Marketing is a worse deal than Jackie's 3 Mkng for +1 Manuf and it rarely makes the difference needed to play good Melody cards. I would rate clothes power this way: Lynn > Shelly > Melody > Jackie > Erin > Amelia
- when you buy a card the new card appears before the bought card is removed, making the shop row shift during the animation.
Suggestions:
- remove a sewing machine and a magazine ad from the starting deck, but start with 1/1 right away
- remove 3 drawing boards from the starting deck, reducing its size to 10, and start with 1 recurring R&D
- change Amelia clothes to give temporary R&D: and cost different combinations of Manuf/Marketing: panties could cost 1/0 giving 1 R&D while the pants cost 2/2 and give 4 R&D
- make Lynn clothes costs lean towards Marketing and make Erin clothes refund +2 marketing
- add a Cycle button that removes the leftmost card for 1 R&D and increase this cost by 1 for the turn.