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(2 edits)

You're welcome. It's nice to know that as a player, I can contribute to the project's development in some way.  

Regarding the third issue, I visited various locations to double-check, and I noticed that, I greatly exaggerated the divine petals accrue timing; in reality, it's much less frequent. Also, I noticed that:

  • This happens not only in the "Evergreen College" location, but also in the "Sakurai Household" location.
  • It happens anywhere in these locations.
  • Also, increasing the time in-game with the M button seems to increase the speed at which divine petals are obtained. 

I recorded a video of this issue, highlighting the area of interest with a red line (sorry for the choppy image; I don't know what's causing that terrible framerate; I'll have to check the OBS settings): https://drive.google.com/drive/folders/1fpvXy4QThrZm36BPSeqY9utruvk6MgVB?usp=sha.. 

Also, based on the specific locations where this issue occurs, I'd guess it might be related to characters doing various naughty activities by default in this locations (which is why I wasn't entirely sure if this was a feature or a bug). Like Junsa in "Sakurai Household" in the closet (who's not actually doing anything and only looks that way, but maybe it doesn't matter), and Satsuki in the security office in "Evergreen College," or, for example, Kunio (which would explain why divine petals seemed to be accruing faster in this location after I cleared my save. In the save before clearing, Kunio is no longer in the college location, but after clearing it he reappears. So, if this is how it works, Kunio and Satsuki can give divine petals together, which is why they are earned faster).


Uh, considering that you're currently fully engaged in LSH and HTA development, I feel a bit awkward reporting bugs in LSHR and taking up your time. You also mentioned that you try to fix issues right away so you don’t forget them. Have you tried using any project management tools like Trello or Taiga? They let you create separate projects and record ideas or bugs you come across.

When I was developing a game for university with a friend, we used one of these tools. They’re quite helpful, especially when you're working in a team, as I was, or want to access your project ideas from any device simply by logging into the website. Setting them up can be a bit annoying sometimes, though.

Anyway, this message kinda went off in a different direction than I planned. Good luck figuring out the issue! 

I figured out what was causing 2 & 3. Second one only happens in timeline 2. For third, I've added a line of code where each time a sex sound is played 0.02 value of buyable petal is added. Since those are the maps where NPCs are having sex that resulted in adding petal even if Masuo is not involved. Well enjoy petals while this bug is fixed.

Great that you found the causes of the bugs! To be honest, I didn’t even think that different timelines could somehow be related to this. It also turns out that the way the petal gain system works is pretty much how I imagined it, though it's a bit embarrassing that I didn't immediately realize that petals are added as float numbers. That makes perfect sense, considering the increased petal acquisition speed in college after clearing the save.

By the way, I'm curious. How do you plan to solve the petal issue? Will you try to link the mechanics of obtaining buyable petals to the sex mechanics? Or maybe you’ll try duplicating, renaming, and splitting the audio file that the main character and NPCs play during sex? Or maybe you came up with some other solution to the problem?

There's already a condition that checks if the NPC is engaged in sex. Those values will only happen if that's true.