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(+1)

Thank you for always responding so quickly)) I'm amazed.)
This perk for exchanging magic keys has not yet been opened.


Was just luck that I check at that momemt but I am happy to help^^

It could be that the number is wrong and you just need more unlocked perks. Could be a oversight then making them. Thanks I will take a look at it!

(+1)

One more question. why do these and a number of other relics have repeated use in the inventory after receipt? moreover, they disappear after use. In addition to the drill, a pickaxe is also used, a pistol made in the forge is crossed from 2x, as well as a flower crossed from two. and some other items?

(+1)

also, as mentioned earlier, there is a problem with determining the character traits of their 3, but which of them is which in the count is not determined to use the potion, it would be great to simply number them so that each of the potions is responsible for "Trait 1" "Trait 2" "Trait 3" for example

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Good idea. As a helpful thing to know for now: up left is alway the first and the down right always the third.

A small oversight to not make tgem usable. Thanks for letting me now. Will disable that^^

(+1)

Finally looked through that.

It' tied to the wrong achievment. That's why it's not open.

You currently need to complete the Achievment "Win a run without using Save Flames."

Will fix that in the next version, thanks^^