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(1 edit)

Sorry for the late reply 🙏 

The tilesets (if you already have one available in the form of Sprite sheet) can be imported through File>Import. After import is successful, tilesets will appear in Project menu>Project properties.

When making a new TileMap layer, a dialog will appear, in this dialog, you will be given an option of

  1. Either using the tileset you imported.
  2. Making a new one from scratch.

If you want to use a different tileset later, then that can happen as well. (You can switch between which tileset is used by the layer at any time)


After creating the Tilemap Layer, a new panel will be visible



From here on you can check this tutorial, it's for Aseprite but pixelorama does the exact same thing, the exact same way😁.

Hope this helps 😄 

Thanks, I got it working. It’s a bit quirky.


However, it seems that the tileset and the tilemap have to be on the same Tilemap layer — is that correct?

Also, the import option for the tileset wasn’t in the top menu. I was able to import it by dragging and dropping, though.

No, multiple tilemap layers can share the same tileset. (Think of tileset as a kind of Palette). You can change the tilesets used by a layer at any time through layer properties (right click layer button to see layer menu and select properties)

"File > Open file" does all the importing. You don't need a separate option. After you open the image file, a dialog appears, it is here that you tell pixelorama what kind of import you want

thanks,i understood about it to some context