Overall a pretty fun game with a very interesting gameplay idea. But, if you decide to continue the game past the game jam, I think you should consider some gameplay issues that worsen the experience a bit:
- Hand-made levels instead of the proceduraly generated ones that exist at the moment. Some of the generated levels that my friend and I had to play through were a bit frustrating, but I believe that they could've been fun had they been tweaked in some way.
- Less RNG heavy civilians. Right now, we have to keep spamming up and down / left and right on a place where we are 100% sure we can't hit anyone, just to wait until the civilians move to a place where they're not blocking the path / getting into the path of our shots.
- A way to check the map ahead of time, so we can both plan ahead, and not accidentally hit a random civilian. I believe this will improve with level design and giving patterns to civilians, but I still believe this would make the player feel smarter by letting them make plans before they act.