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(+1)

very eye-catching art style and creative application of the theme! i'm definitely impressed you guys managed to get a full options menu going in a jam game, that can be quite time consuming haha. i did have to play in windowed because the UI is a bit obscured at more square aspect ratios, and my laptop screen is 1920x1200, but it wasn't a huge issue

the gameplay is very satisfying! the animations for decaying plants are super smooth, and its fun to line up plants in a row :) especially near the end of a run, when you get to infect plants on diagonals, that's superrr satisfying when you get big chains of plants. i do think highlight spaces should be on by default as i feel it makes the game immediately easier to understand, i personally preferred it that way anyhow :P

either way, i had a fun time! the experience of your team definitely shows in this game, nice one ^^

(+1)

Hey thank you for playing!

 Not going to take credit for the main menu control binding and misc tabs, we got those from Mack's godot game template. The other options like the map setup and functionality we made scratch, tailored to this game. I saw someone else have the same issue with the UI, will look into that. Initially we had tile highlight on as default, but I felt it was more immersive and changed it. After watching a few people play, it definitely seems better with it on by default.