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Feedback for Drift Delivery V0.7:

First of all - I just wanted to say, this game is brilliant. I thoroughly enjoyed playing it. Yet another amazing mechanic, its start to become the norm from your games.

I'm going to break it into two parts,  what I enjoyed and what I would improve upon.  I'll also attach a video of my gameplay, I recommend not downloading it because its quite a big file and instead streaming it in browser. 

What I enjoyed:  
  • The mechanic. It was great. I start off terrible, finished slightly less terrible. Which is okay, because I could feel myself getting better (which is the important part).
  • The tutorial. Very clear, objectives were also very well highlighted.
  • The CAKE. Beautiful, the soft body physics, the falling apart. Brilliant piece of conflict to prevent the player drifting as hard as they can with precious cargo. (Even though I dropped mine immediately).
  • Being towed out of water. Oddly satisfying?
  • The attention to detail, running out fuel, towing, etc made it all feel like a well thought out game. 
  • Loved the progression as the days go by, bridge being built and the map being expanded. Show the player in a smaller area and then give them more and more to do. Brilliant.
  • The downhill intro road, great for warming up and getting into it. 
  • Interactive start menu was very nice. 
What I would improve upon: 
  • The tutorial test blended with the shadow too much making it hard to read. I eventually just went with the visual aids not the UI. 
  • I'd make the timer for the days going by count down and not up - I didn't know if that the days ended at first. By the third day I could tell slightly by the lighting. 
  • The payout for missions could be slightly higher, I was spending more on fuel than I was making. (I'm also just not good at the game).
  • The edges of the bridge didn't have colliders. 

Link to my gameplay: 

https://www.dropbox.com/s/fn71i2uf7dglihu/2020-06-03%2016-26-57.mov?dl=0