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Hi, thank you for making this game, here is my feedback (round 1):

  • The game is very beautiful and clearly a lot of effort has been put on textures, lighting, and creating an atmosphere. Please give credit to any assets, textures, music etc. which you didn’t create yourself
  • I really like that you have the controls added on to the wallpaper
  • zooming in didn’t work, not sure if I am misunderstanding the image or if it is broken
  • moving objects is a bit difficult because it's hard to see where they will land in 3D space. I would suggest adding a directional light that points straight down and casts a shadow on the ground that helps communicate where it will fall (you can prevent it messing with your lighting by making sure it only applies to these moveable objects)
  • I would also only activate the function (what happens when you match an interactive object to a trigger) only when the player lets go of the ball, not when it touches the trigger while still holding it.
  • the blue ball doesn’t match the style of the rest because it has no texture and looks like a standard game object.
  • For UI text I would suggest replacing the font with something that matches your art style better but is still readable
  • I love that you created a typewriter effect for feedback on placing objects, but because your text is centred, it isa bit tricky for the eye to follow - I would recommend left-aligning the text
  • Once the typewriter effect is complete, prompt the player the click to display the next line (click to continue)
  • While displaying this feedback text I would disable the movement controls - otherwise there is a chance that the player is initially unaware that there are multiple lines of text, and moves to a different part of the room, and may be confused about what the text refers to.
  • I like that you placed the second moveable object right next to the entrance, and a board that displays all objects that should be found. (It would be extra cool if that board could even tell you if something was already found and or matched correctly) It shows that you thought carefully about the tutorialization of the core mechanics and made sure the player is fully aware before introducing the puzzle challenges
  • when picking up flat objects like the dream city poster, I would recommend keeping it rotated to face the camera
  • I didn’t understand why the poster should be matched to the mouth, not the eye
  • I like your interpretation of the theme and how it gets slowly revealed by matching the objects to the oracle parts
  • I like that the eye rotates to follow me
  • I wish there was some music playing from the old vinyl player to add to the ambience of the room.
  • I cannot find the cassette tape and am stuck in the game. Consider some way for the player to get help when they are stuck. 
  • Allow players to return to menu by pressing ESC

Please let me know where to find the cassette tape and I will continue playing