If back then I had skills I have now, HTA and LSH would have never been made. I do enjoy working on HTA because it has it's unique story that doesn't take much from Magic Ring. On the other hand, LSH is a different thing. I made when I was learning pathfinding and state machines. It's story heavily relies on Magic Ring. I think it would have been better if that just remained a test project instead of being a game.
I'm selling these games cheap because I'm not a programmer and I still make mistakes. I'm expecting people to overlook that since it's cheap. At least compare to other developers. I love making games and working on multiple projects because it keep my mind away from getting tired.
I know you do care about it. You have even made mods for it. Back then I used to thought how could any one create a mod from such messy coding.
Yeah, I could have completed this project soon but I've been promising people extra content for the delays I'm causing to feed my own curiosity or playing some of my favorite game in recent years. I thought people have mentality like you and would be happy that I'm offering this much content for two dollars but I've learned not to promise stuff in past week. People will say it's my fault for promising so much things for 2 dollars instead of appreciating the work that have been put in. And even after completion is not the end. At least for HTA. I mean people would still ask about if I will be adding new content to the game ever after completing all the things I've promised.
Well I'll focus on completing LSH right now since that one is closest to completion.