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Well HTA and LSH were made because development of Magic Ring was stumped due lack of my coding knowledge and having to draw so many animations for one game. I have mixed feeling about not making Magic Ring since the story now is much better than what I had back then but at the same time I've trapped myself in multiple projects because of my curiosity to learn coding.

Working on games is what helps me in a way but I wanted to do it at my own pace since I want better ideas. Don't wanna have regrets like CB and Survive. Now looking back I know I could have done better.

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Personally as a music producer, I get you. When I'm looking back to my old projects I know I could have done better on some track samples or drums or melodies. Not exactly the same but I kinda know how that feels. But sometimes moving on to more complex qnd better projects means abandoning the old ones because the stucture and the over all image is not as good as your new ones. And also sence you are doing it out of intrest (just like me) Don't let others tell you how to make your own stuff because at the end of the day it ruins the fun you want to have. Everything I told you is from the heart so at the end do what you really what to do 

Btw that hit me because I started music production for the same reason: to explore the art in my own way with the drive being pure intrest on the art

I also used one of HTA's background music for melody in one of my early tracks and funny thing is one of my most popular tracks that I made

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All music for HTA is done by DevRucci. I don't remember exact name but I think I've credited HTA's page.

plz tell him to not copy right me, I don't want to take down the track

Oh now i get it i didn't knew u created CB and survive! just to improve you coding X_X . But anyways anyone at initial phase makes basic they later improve it. There's no point to regret about it. Btw love ur all projects( except survive! i know we know why -_-)