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Sometimes Godot can have system or hardware compatibility issues. Most commonly this is a problem with the GPU or drivers. You can try to force the game to use OpenGL instead of Vulkan. This is something that should happen automatically, but there are some reports of this method working:

- Right-click on the .exe file and select "create shortcut" (on Windows 11 it will be under "Show more options")

- Right-click on the shortcut and add --rendering-driver opengl3 after the target path (right after the last quotation mark)

- Run the shortcut.

(+1)

Thanks I'll see if it'll work.