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(3 edits)

Really loved this concept, interesting interpretation of the theme

  • The sound effects and the art direction were very immersive
  • The turn-based gameplay and combat were innovative
  • Sometimes it felt that an item that should've slotted in should've and vice versa. There are a few bugs there probably, but some feedback on if I placed something incorrectly would be useful. Some flashing red with more sound effects would be enough to convey that.
  • Synergies weren't well enough explained, I saw the red indicator vs white one, but would love to see this taken further into a concept. If you show the player a list of synergies or even better, some text on the screen to show the player they've "discovered" a new synergy and what it does. For the jam timeframe you did enough here, but if you take it further I would love to see more interactions and explanations.
  • Strategy wise, there wasn't much. I was just placing my cards in the slots and it just ended up working. With higher difficulty and that synergy based gameplay. Possibly saving a few cards for a later synergy, etc. I could see this have some great potential as an official game
  • I saw some grammar/spelling errors here and there, and the tutorial button when hovered got cut off a bit, but thats really minor stuff.

Overall, great entry!

(+1)

Thank you for such complex feedback. I'm really appreciate it. About synergies - there is should be animations and soundeffects yep, just no time to do it. Strategy idea is weak for this version, but I'm really gonna improve it by adding everything what card games using and also I have my own improvements.