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(2 edits) (+1)

Hi Nishurato!

So... I'm not really a fan of rage platformers. I failed to jump more than 4 or 5 platforms in a row and to be fair the whole experience was a bit more frustrating than fun. Some of them are waaay too hard, close to unfair. I don't have enough control mid-air to be able to decide where to land, so just a few milliseconds off and I knew I've already lost and there was nothing I could do about it, and I don't even have enough tools to calculate with precision where to land.

Also presentation is simple, there's a difference between minimalistic and unpolished, I know it doesn't seem important, but it goes a long way to play as a bunny, or as a kangaroo or whatever you want to imagine than if I play as a rectangle.

But the important thing is that you pushed your limits and made a game and presented it, that's a lot more than most people do, so good job on that!

I don't give bad ratings because maybe I'm not the target audience of rage platformers, so I prefer not to rate it and give you my honest feedback hoping to help you improve your game. Hope it helps, good luck!

Hi Wired Pixels.
I heard a problems with movement and level design in my game. Maybe I change movement mechanics and level design for more control and little more fair for player. Or not. It all depends on me.

My art skill is a weak point with sound design and music. And I decided make a simple visual with primitives and less audio effects.

After creating my game, I fell like growing up in Game Dev.

Anyway, thanks for your feedback. ;)