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The game can run using opengl but it isn't really supported as the game relies on a bunch of the newer vulkan and dx12 features for some of the shaders. In opengl mode there are a lot of graphical issues but the game should be fully playable.

You can launch the game in opengl mode from the command line / terminal with the "--rendering-device opengl3" flag:
HardStuck.exe --rendering-flag opengl3

(1 edit)

yo, i tried this but got a bunch of errors in the terminal itself; i honestly dont understand whats wrong, do you mind seeing if this is something you know how to workaround?

cheers m8, love yo work

(+1)

I have no idea really.
Googling "godot hostfxr_get_runtime_delegate failed" returns that it has something to do with .NET though.