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Right. I just wanted to make sure I wouldn't be violating any rules/policies having the mmo server verifying game purchase/profile info using the player's api key.

(+1)

DW, that’s what it’s there for.

On the other hand, I made a small error. In practice, I think running the HTTP host on the client is the only choice, because that lets the game server pair the API key to the client’s network address, whereas otherwise there would be a security risk.

Thank you! It turns out, after going through the API some more. Since its a free game, it will never show up as owned/purchased via API, so there is no way to determine if a person owns a copy of the game via API. So that part is worthless in my case. However, the user_id is as different story, so I can at least check that.


Thank you for your replies.