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(+1)

Thanks! I heard to movement and level design issues.

In the first time I decided to implement a movement with momentum like Super Mario Bros. or Sonic. This is should give the game more dynamic. While testing this game, I forgot about the other players. That's a reason why my game is very challeging. I will be cosider about playtesting the next time.

Anyway, I fell like growing up in this game jam. This is a hard but a great journey to development a Run or Boom.

And thanks for your feedback. Maybe I will be change a movement and level design or not, I don't now. :)

(+1)

Good stuff, don’t give up and I wish you all the best in your journey of growing as a game dev :)