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First off congratulations, this is really cool concept that I haven’t seen before. I truly enjoyed the concept of building your skill set and using the locking mechanism on the slot gives good balance to retry for that perfect 3 swords. I wasn’t sure that the Axe would hit my team too! Crazy! lol. Not sure if there is a tool tip to describe what some items do but if I missed it my bad, if it wasn’t in there then it would be great QoL to know what things did.

The lack of music or any audio did ruin some of the experience as it felt so juicey but I felt like I had become a deaf person. It might be a personal thing but I feel audio is 50% of the experience in feedback and enjoyability. When the slot machine did the re-roll i was really sad I didn’t hear that satisfying roll audio. I am suprised no one else has mentioned this and so I am confused that I missed something, Let me know if I am being an idiot and missed it.

The animations and polish on animation was top notch, very good. The satisfying pull of the level was very very nice and engaging, the light up around the border of the slots was juicy and additive, very good implementation of the slot machine mechanics.

I think like others have mentioned that being able to see existing items on the characters slot rolls WHEN adding new item would be more strategic. Without that ability it leaves to just throwing on any upgrades.

Even with no real direction or controls/tutorial it didn’t take long to understand what to do and I think that really says a lot about how good you did with the UI and the ability to pick up and play. That said I would have loved to see some more hover effects to emphasise interactable objects (this adds to the juice) which will leave to more satisying interactions.

I was a little confused by the Lock-in mechanic on the slot machine where the icon looked the same whether it was locked or not locked, the only different being one was highlighted and one was dimmed but it wasn’t obvious enough what state they were in before re-roll. Maybe an updated icon from a locked lock to an unlocked lock would go far for clarity.

I enjoy the enemie variety and appreciated they all had their own roll items which was pretty cool. I did have an issue where I killed myself with an axe lol. I was left with the game being in a state where it would not finish (haha subtle nod to the limitation? :D) but otherwise it was a great experience!

Great job on this one, very polished and only needs a few adjustments to make it even greater of an experience.

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