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You’re correct up until the very last line, the exploding die remains a d4, it doesn’t become a d6 (Rogue’s Agile Motion skill is specifically explosion, and not inflation).


You can increase the size of the rogue’s dice by levelling up more, or purchasing “Surpass Limit” from the Dojo of the Flame, or by using an inflation scroll before rolling the dice pool.


But Agile motion alone does not increase the size of the dice that the rogue rolls.


Looking at it now, it is a little confusing at just level 2 with d4s, since mechanically it’s the same as just “the dice now explode instead of pop”, but obviously the values for explosions change if the size of the rogue dice is different - so that’s why it is the way it is.

Ohhh, ok, I got Explode and Inflate mixed up.

But otherwise, it sounds like I had the “Pop first, then Explode” part right.

But to clarify more:

Let’s say the Rogue is Level 4.

That means I’m now rolling a 2d8 (Level 3 grows my class dice to d6, and Level 4 grows them to d8).

So 2d8 with Vital Hits means I initially pop on values of 3 or more still (that is, as I level up, I am more likely to pop because more of the possible results are greater than 3), and if any popped, then those dice can keep exploding only on rolls with a value greater than or equal to 5 (more than half of 8).

Yup, that’s right :)