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I would love to play it, but after clicking START RUNNING i see only a black screen (Win10, Firefox, Chrome, Mycelium Runner Windows v1.1.1.zip, quite recent video drivers, RTX2060) :(
Console: 

72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Loading player data from data.unity3d
11:46:07.636 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Initialize engine version: 2021.3.15f1 (e8e88683f834)
11:46:07.637 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 [Subsystems] Discovering subsystems at path UnitySubsystems
11:46:07.639 Mycelium Runner.loader.js:1 Creating WebGL 2.0 context.
11:46:07.667 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Renderer: WebKit WebGL
11:46:07.667 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Vendor:   WebKit
11:46:07.667 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Version:  OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))
11:46:07.668 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 GLES:     3
11:46:07.668 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3  EXT_clip_control EXT_color_buffer_float EXT_color_buffer_half_float EXT_conservative_depth EXT_depth_clamp EXT_disjoint_timer_query_webgl2 EXT_float_blend EXT_polygon_offset_clamp EXT_render_snorm EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_mirror_clamp_to_edge EXT_texture_norm16 KHR_parallel_shader_compile NV_shader_noperspective_interpolation OES_draw_buffers_indexed OES_sample_variables OES_shader_multisample_interpolation OES_texture_float_linear OVR_multiview2 WEBGL_blend_func_extended WEBGL_clip_cull_distance WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode WEBGL_provoking_vertex WEBGL_stencil_texturing GL_EXT_clip_control GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_depth_clamp GL_EXT_disjoint_timer_query_webgl2 GL_EXT_float_blend GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_EXT_
11:46:07.668 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 texture_compression_bptc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_KHR_parallel_shader_compile GL_NV_shader_noperspective_interpolation GL_OES_draw_buffers_indexed GL_OES_sample_variables GL_OES_shader_multisample_interpolation GL_OES_texture_float_linear GL_OVR_multiview2 GL_WEBGL_blend_func_extended GL_WEBGL_clip_cull_distance GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_lose_context GL_WEBGL_multi_draw GL_WEBGL_polygon_mode GL_WEBGL_provoking_vertex GL_WEBGL_stencil_texturing
611:46:07.691 WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformatUnderstand this warning
11:46:07.676 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 1
11:46:07.774 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Input Manager initialize...
11:46:07.830 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 ERROR: Shader 
11:46:07.831 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
11:46:07.834 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 ERROR: Shader 
11:46:07.835 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
11:46:07.836 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 ERROR: Shader 
11:46:07.836 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
11:46:07.836 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 ERROR: Shader 
11:46:07.836 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
11:46:07.836 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 ERROR: Shader 
11:46:07.836 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
11:46:07.867 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 ERROR: Shader 
11:46:07.870 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
11:46:07.890 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 UnloadTime: 4.100001 ms
11:46:08.055 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 [Violation] 'complete' handler took 522ms
11:46:10.295 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 [Violation] 'requestAnimationFrame' handler took 149ms
11:46:14.142 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 UnloadTime: 2.900001 ms
11:46:14.158 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
11:46:14.162 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 1264.
11:46:14.162 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 Total: 3.600001 ms (FindLiveObjects: 0.200000 ms CreateObjectMapping: 0.100001 ms MarkObjects: 3.000000 ms  DeleteObjects: 0.300000 ms)
11:46:14.224 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 [Violation] 'requestAnimationFrame' handler took 304ms
11:46:49.716 72e63f8b-8eac-45a6-adfc-3370f5628a8f:3 <color=#0099bc><b>DOTWEEN ► </b></color>An error inside a tween callback was taken care of (Void ThrowOverflowOrFormatException(Boolean, System.String)) ► Input string was not in a correct format.
  at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x00000] in <00000000000000000000000000000000>:0 

ooh that's looks like fun...


Thanks for reporting this, and sorry it's not working for you :(  Unfortunately, I don't think we have the time to look into this atm, but I will write this down as a bug report on the project if we ever work on this again in the future. Does the same thing happen when you try playing in the web?

(+1)

Not a problem. Yep, the same on Firefox and Chrome. Dont bother then and keep your time for Peggy's Post. Can't wait for a new content :D