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I’m glad you enjoyed it!! Yeah, getting the stickiness to the right level was a struggle. It went through a couple of different levels of “sticky” I guess. The issue I ran into was, if I make the ray casts longer so that the player can move around corners and edges more easily, then they just kind of float around on the surfaces. But if I make them shorter to hug the wall, it requires too much precision and isn’t fun. I think the top ray cast could’ve been a tad longer. I didn’t adjust that one much and it could’ve seen some improvements.