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(+1)

Thanks! Yeah controls were a bit funky to make mostly because it uses custom ray casts instead of the built in on_floor functions etc. those weren’t reliably letting me stick to the walls. And yes, very intentional! The movement is meant to be like fire spreading along the walls and ceilings and floors. I did consider adding a little dotted line indicating the trajectory of the jump but just didn’t have to tile to learn and execute that. This was only my 3rd game so I’m still super new to goody and joined the jam pretty late.

For a third game it's great!