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(5 edits)

been trying it out since the update (0.2), and a couple of things so far:
1, the dragons feel mostly luck dependent; i've been stunlocked by tail tripping (to the point where i thought it was guaranteed) and since the dragon moves first i literally could not heal myself before i was koed by fire breath the turn after. the only time i could consistently beat it was when it was trying to eat me because the damage became consistent.


2. maybe add a confirm for submitting? it's easy to misinput and give in when it's a fight you were trying to win, and it's a long way to where you died (at least at the start of the game).


3. does gastrolisk just have a chance to end the fight instantly? the only indicator of when it's going to paralyze you is being on low hp, but even that's not consistent. (it's also a bit mean to put its weakness behind a chest it's guarding but eh :p)


i'm mainly voicing these issues because all the rng makes it very hard to get past anything in earlygame.  it's not like i'm intentionally trying to lose these fights, i'm just trying to get by, i've seen these scenes already ;w;

that said, later on it was fine. (i did avoid the softlock :p)


(+1)

I'm still trying to figure out good balancing. i want the gameplay to somewhat convey the player character being a bullyable little whelp who gets tossed around like a ragdoll while also making it so that you can just skirt around most enemies and not even engage with the game that much if you're just here for the porn. there are literally i think like 2 impossible to avoid encounters and one of them gives you a pity pass if you lose enough. i would love to add a submit confirm but my ass dont know scripting like that