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(+1)

Great production! The gameplay felt a little arbitrary, like I couldn’t predict what was going to happen, so instead just dropped tiles willy-nilly and then die and try again. But maybe that’s only because it’s so short, we didn’t really have time to internalize the rules.

Only thing I would change is to bump up the contrast for the text tiles, so they read better when scaled down. (and that’s such a minor point)

Thanks for the feedback! I agree that there's a bit of trial and error, but I didn't know how I'd make it clear exactly what would happen without overwhelming the player with too much info.

I'll make sure to tweak the contrast on the tiles if I update this.