Hey! Glad to hear you liked it, as pistacho mentioned, the painting feature seems easy to miss so I will be sure to add "e to interact" when close to it in the future when I have time. As for the wall of text, I mostly ran out of time. The original plan was to add an interaction with each object that had a meaning, but it turned out more complicated than I thought. So instead I played around with what I could, symbolism and positions of elements. If you go through the game, and look at how the rooms change, you will notice small elements changing, like in the kitchen, you have ginger cookies, or in the balcony with the stool that moves, or more obvious ones like level 2.
If possible in the future, I want to remove the wall of text, and add more into the level itself, like do narrative split more through the level, interactions and dialogue. :D