Hey! I got a break much earlier than I thought and gave it a play. I seemed to have missed the canvas painting feature, which seems pretty cool actually haha. Regardless, I loved the art direction especially, the lighting and sets really aided to the atmosphere and communicated "decay" thoroughly! It's a jam game so I get it was probably a time thing but the only feedback I have is that I wish the player voiced their thoughts through interacting with the world more often rather than the wall of texts between segments. Like you interact with a necklace their mom used to where and he explicates how devastated he feels, something like that. I think it would make the whole thing a lot more immersive. My game also had a story planned out and I ran out of time so by the end it was just a wall of text at the start of the game, so I get definitely get it. But genuinely, kudos! You have a knack for setting the mood and the theme was definitely conveyed, would love to see a deep dive in this story given more time!
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Hey! Glad to hear you liked it, as pistacho mentioned, the painting feature seems easy to miss so I will be sure to add "e to interact" when close to it in the future when I have time. As for the wall of text, I mostly ran out of time. The original plan was to add an interaction with each object that had a meaning, but it turned out more complicated than I thought. So instead I played around with what I could, symbolism and positions of elements. If you go through the game, and look at how the rooms change, you will notice small elements changing, like in the kitchen, you have ginger cookies, or in the balcony with the stool that moves, or more obvious ones like level 2.
If possible in the future, I want to remove the wall of text, and add more into the level itself, like do narrative split more through the level, interactions and dialogue. :D