Sadly, I know exactly what you are talking about, and why (in your PS). I can understand wanting to reduce your workload which I can already tell, has been a LOT. I have played a lot of games, and analyzed most of them. That is why I know how much work this has been. I would just hate to see you compromise the quality that you have now. I can also relate to how exhausting this all is. For that reason, I really want to tell you to reduce your workload. I just hope I am not sorry for saying that. I am patient, but most players are not. Many want quantity over quality (or both which is unrealistic). From what I have seen a "bigger" AVN is often bigger, because they have learned to cut more corners. That is not always true but sadly, more often than not.
Viewing post in Development 0.4 - #15 comments
Thank you! Yeah, a lot of people don't know how much effort this is and how long we sometimes sit at just one render :D especially when it's a new scene. I'll definitely not trying to compromise anything drastically, that'd would my inner self not allow anyway. Yeah bigger AVNs with quicker updates are either cutting corners visually, outsourcing story/animations or just go for a fully kinetic approach and there is absolutely nothing wrong with that, don't get me wrong. I will just try to give a comparison on the movement approach in BH which people can see for themselves with 0.4 and 0.5 for example. To be decided!