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(+2)

This is a really great idea!  The overall presentation is great and the game seems to play pretty solid.   I've seen some people mention that Sonic feels weird/slow but I found him to feel pretty good.  The music is obviously good being ripped from Sonic3D Blast but it sounded like you may have had some slightly different remixes at certain points?   It's been a while since I played the original but if so, very cool.

I do have some criticisms though:

-The special stage is honestly horrible.  I would give it a 0/10.  It is basically unplayable.  Sonic handles HORRIBLY, and the rate a which rings and bombs appear to 'grow' as you approach them feels totally wrong.  I would personally recommend completely redoing the special stages and releasing an update with them.  Maybe simplify them a bit and make them more functionally/aesthetically similar to the Sonic3D Blast ones (which are already a derivative of the Sonic 2 ones)  rather than very poor quality clones of the Sonic 2 ones

- The Ring Item Box sound effect sounds weird, not sure why you changed it from the standard classic one.

-  Sonic 3D in 2D is kind of an awkward name, and implies this game would be more of a faithful recreation in 2D rather than a pretty separate idea loosely inspired on Sonic 3D blast.  I think not naming it 'Sonic2D Blast' was a missed opportunity :-(

- Obviously it's way too late to make a suggestion like this, but again I feel it was a bit of a missed opportunity to not focus on what really made Sonic 3D blast different than other Sonic games.  It wasn't just the isometric 3D perspective.. in fact in other regions it was even titled 'Flickies Island'.  It would have been cool to keep the concept of saving the Flickies and bringing them back to the warp ring as a gameplay mechanic.. maybe have more exploration based level design and remove the time limit and make it function almost similar to Toejam and Earl 2 panic on Funkotron where you need to find all the 'earthlings' and deliver them to the end of the level before moving on to the next Act.

Sorry if my criticism comes off harsh but overall I do want to say that you did a really great job and I only bother thinking this much about it and responding because I found your work inspiring!  I do hope you continue to improve this project, especially the special stages, and I look forward to any further work you decide to do similar to this.

(+1)

Hello, thanks for playing! Hope you enjoyed the ride, and the challenge!

- I have no plans to change the special stages. They have been made to be a bit challenging, but they're not as difficult as they seem. You earn the super form and with that you pretty much break every single boss in the game. It must be earned.

check other comments down below where i provide some suggestions on how to tackle them.

- The different sound of the ring item box was one of the stock sounds available withing sonic worlds. I enjoyed it as it sounded like "you got a bunch of rings at the same time!" so I kept it.

- A rom hack named "Sonic 2D Blast: Westside Island" already exists, I wanted to keep it different, and Sonic 3D in 2D , while weird still conveys the objective of the game, Sonic 3D with the 2D style of its predecessors.

- A think that a lot of people loathed in the original game was the flicky mechanic. I did one brief attempt at keeping it and I felt it doesn't work well in 2D. You have to slow the game down, limit enemy placement and make a lot of compromises with level design to not make it an infuriating experience.

An average stage would have 15 enemes in total sprawled through a map forcibly separated into 3 locked sections with 5 enemies. I felt it didn't work at all.


Keep playing! See if you can unlock all the extra characters!


(1 edit)

I agree with the OP here. Special stages are borderline unplayable - compared to Sonic 2, in which I can breeze through, meaning there has got to be some fundamental physics difference.  It can clearly be felt by anyone that has played Sonic 2 enough. I was kinda liking the game until I entered a giant ring.

I've watched some Youtube playthroughs and I'm not the only one having problems.

you can fix the special stages to be more playable and more challenging

(1 edit)

The hack that's called "Sonic 2D Blast: Westside Island" is just a hack of Sonic 2 and not a game itself. Besides, that hack isn't even that much Sonic 3D Blast as it's just still using original Sonic 2 stuff like the music for example. So it's ok to call this "Sonic 2D Blast" because Sonic 3D in 2D is much more 'Sonic 2D Blast' looking than the rom hack of Sonic 2 that uses that name. However, it's possible that you and other people didn't want to think about this awful game called "Sonic Blast" which does happens to be a 2D Sonic game that contains the name "Blast" in it.

To be honest the title of the game is a play on words, because it is Sonic 3D reimagined in 2D, so it literally is "Sonic 3D" in 2D, but at the same time sounds like an oxymoron with Sonic "3D in 2D". I just like it a lot more than "Sonic 2D Blast" anyway.

Yeah I can understand what you're saying because you want it to make it clear that this is the 2D rendition of Sonic 3D Blast.