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(+1)

Nice 3d environment and atmosphere, the music was also on point.

I must say I think I missed something, because I couldn't do much more than grabbing objects and placing them somewhere else (which was fun actually, my goal has been to place the frame in the "painting support" (I don't know the name in english),  and to throw away the drawers, that was fun, it was difficult to open the first door also, but maybe that's the point, to make it "phisically accurate".

I see it's your first coding experience and you started with 3d, and I respect that a lot because I don't even dare to make 3d games, but I think you have a good foundation to start making more of them :)

(3 edits)

Hey! Glad you liked it! If you press E on the white canvas, you can paint on them too. I should have wrote down the controls, and it was definitely on me that. Glad to hear it was fun, my main concept of decay was from the view of an artist, and while drawing was fun and all. I thought it was rather boring to leave at that with no objects to interact.


As such every object in the level is completely interactable :D


If I had more time I would  have added more levels, less lore dump, more in the room itself, goals and perhaps driving, since it was planned to have like sections to tell the story as you deliver stuff around too. But sadly had to compact it, plus when I went through it again I thought it was best to limit it XD

ahhh all right now I see it! ok ok, it makes sense now, in that case, I think the only thing it needs its a "press eto interact" when close to a canvas.

good one!