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That game over animation is just pure cinema.

Honestly looking at the controls I was very concerned this game would be far too complex to understand for a jam game, but I was pleasantly surprised! I was able to catch on to the gimmick pretty quick and overall it's a super interesting concept. Managing so many systems at once is overwhelming, but in a fun and engaging way that truly sells this feeling of being an overburdened space pilot with a complex system.

The game is very well made, I ran into no major bugs and laughed every time my ships demise just hard cuts to an alien smoking a fat one. The mechanics are well programmed and engaging to manage as you fly around.

I think this project could really go far, even beyond this jam! You've got a really clever game here, amazing work!

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Very inspirational words, the art was a lot of fun to make. The three programmers were putting in features until the last two minutes, a lot of things could of been done better; like I noticed some of the roids kind of turn into squares after they break apart.  Wish I had more time on the warp in, and spawning animations as well. Binary, and sy, did great on the ai, I loved how the cops would do strafing runs.